

Early game gameplay features a lack of armor on the player's side, and thus being able to quickly kill the enemies or avoid damage altogether plays a much more important role than the beginning of most games.īow/Crossbow Auto Attack: disgusting damage, huge range, 0 cooldown. These are the spells you have access to from the very start of the game. I think Larian balanced most of these spells without considering the shotgun effect, or at least severely underestimating it. These spells deal devastating damage to clumped up groups of enemies as each projectile will hit all the enemies in the groups, which basically means you multiply the damage of the spell by the SQUARE of numbers of enemies as the total damage dealt. Skills tagged with are shotgun spells that shoot aoe projectiles at each enemy in range. Sorted by vendor sell requirements, and how broken they are for the level you can acquire them (a few may be wrong tho, it's been a while since I played a physical team). If you are having trouble with the game getting stuck at tough fights, this will (hopefully) make you power through without robbing you of the feel of accomplishment that following detailed guides does me. (complaint? guide?) thread, I'll list each of the spells that I think are overpowered, and why. I've played the entire game several times, and have played nearly every optimized build there is to play, and these are my thoughts on spells that is so far beyond normal in terms of how good they are.
